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Vince - Deep Sea Inspired Character

Vince, rendered in full — a sea slug and crustacean hybrid built from tube worms, horseshoe crab, and yeti crab.

Vince is an original character inspired by deep-sea ecosystems — sea slugs, shrimp, yeti crabs, and thermal vent tube worms, built into a design that leans on rocky, barnacle-crusted textures and marine forms. He's an isopod-built body with a rabbit-like sea slug face, tube-worm antennae, six horseshoe-crab swimmerets down his front, and yeti-crab arms and legs — warm, fuzzy limbs on an otherwise armored, crustacean frame.

 

Responsible for: Character Design, Modeling, Retopology, UV Unwrapping, Lighting, Rendering


Software: Procreate, Maya, ZBrush, Substance Painter, Photoshop, Premiere Pro


Poly Count: 129,524 tris / 64,762 quads

Interactive 3D model of Vince. Explore the design from all angles.

Character turnaround with lighting demonstration including shadows.

Close-up on Vince's face — highlighting the rabbit sea slug expression and tube-worm antennae.

Close-up on Vince's face — highlighting the rabbit sea slug expression and tube-worm antennae.

Close-up of Vince's torso, showing the six horseshoe-crab swimmerets.

Close-up of Vince's torso, showing the six horseshoe-crab swimmerets.

Close-up of Vince's tail, showing texture and form.

Close-up of Vince's tail, showing texture and form.

Texture maps and UV layout for Vince — Base Color, Normal, Roughness, Metallic, Height, and Ambient Occlusion.

Texture maps and UV layout for Vince — Base Color, Normal, Roughness, Metallic, Height, and Ambient Occlusion.

Multi-angle sculpts of Vince in ZBrush, refining details and form. This version was a work in progress.

Multi-angle sculpts of Vince in ZBrush, refining details and form. This version was a work in progress.

ZBrush blockout for Vince — early forms and proportions, planning ahead for textures using 2D refrences.

ZBrush blockout for Vince — early forms and proportions, planning ahead for textures using 2D refrences.

Original concept art for Vince, used to guide the 3D build.

Original concept art for Vince, used to guide the 3D build.

Concept breakdown — the sea creatures behind each part of Vince's design: tube worm antennae, rabbit sea slug face, horseshoe crab swimmerets, rock-cluster shell, and yeti crab limbs on an isopod build with a lobster tail.

Concept breakdown — the sea creatures behind each part of Vince's design: tube worm antennae, rabbit sea slug face, horseshoe crab swimmerets, rock-cluster shell, and yeti crab limbs on an isopod build with a lobster tail.

© 2026 Edward Bernard. All rights reserved.

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