Vince - Deep Sea Inspired Character

Vince is an original character inspired by deep-sea ecosystems — sea slugs, shrimp, yeti crabs, and thermal vent tube worms, built into a design that leans on rocky, barnacle-crusted textures and marine forms. He's an isopod-built body with a rabbit-like sea slug face, tube-worm antennae, six horseshoe-crab swimmerets down his front, and yeti-crab arms and legs — warm, fuzzy limbs on an otherwise armored, crustacean frame.
Responsible for: Character Design, Modeling, Retopology, UV Unwrapping, Lighting, Rendering
Software: Procreate, Maya, ZBrush, Substance Painter, Photoshop, Premiere Pro
Poly Count: 129,524 tris / 64,762 quads
Interactive 3D model of Vince. Explore the design from all angles.

Character turnaround with lighting demonstration including shadows.

Close-up on Vince's face — highlighting the rabbit sea slug expression and tube-worm antennae.

Close-up of Vince's torso, showing the six horseshoe-crab swimmerets.

Close-up of Vince's tail, showing texture and form.

Texture maps and UV layout for Vince — Base Color, Normal, Roughness, Metallic, Height, and Ambient Occlusion.

Multi-angle sculpts of Vince in ZBrush, refining details and form. This version was a work in progress.

ZBrush blockout for Vince — early forms and proportions, planning ahead for textures using 2D refrences.

Original concept art for Vince, used to guide the 3D build.

Concept breakdown — the sea creatures behind each part of Vince's design: tube worm antennae, rabbit sea slug face, horseshoe crab swimmerets, rock-cluster shell, and yeti crab limbs on an isopod build with a lobster tail.

